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DM Half-Life Tools
#1
These are the latest goldsource compile tools, optimized for bigger, more detailed maps. 


Version 1.0

- Ray-traced ambient occlusion with -ao, -aoscale #, -aostats and 6 more compile parameters.
- Percentage-closer filtering for soft shadow edges with -pcf #.
- Bilateral filtering with -blurclamp # to fix light bleeding into shadow edges.
- nohull3, skips clip hull 3 used for crouching and small pushables.
- Studiomodel shadows with 3 shadow modes and -nostudioshadow
- info_portal and info_leaf
- info_minlights and % texture flag
- pre25, increase -limiter default to 25
- worldextent CSG parameter. Extends map geometry limits beyond +/-32768
- Higher resolution image textures to tool texture WAD file

And many others.

Download: CLICK HERE
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