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DM Half-Life Tools - Printable Version +- Forum (https://danielmarcu.com/forum) +-- Forum: Mapping (https://danielmarcu.com/forum/forumdisplay.php?fid=13) +--- Forum: Programs (https://danielmarcu.com/forum/forumdisplay.php?fid=15) +--- Thread: DM Half-Life Tools (/showthread.php?tid=37) |
DM Half-Life Tools - marcudaniel1337 - 08-30-2026 These are the latest goldsource compile tools, optimized for bigger, more detailed maps. Version 1.0 - Ray-traced ambient occlusion with -ao, -aoscale #, -aostats and 6 more compile parameters. - Percentage-closer filtering for soft shadow edges with -pcf #. - Bilateral filtering with -blurclamp # to fix light bleeding into shadow edges. - nohull3, skips clip hull 3 used for crouching and small pushables. - Studiomodel shadows with 3 shadow modes and -nostudioshadow - info_portal and info_leaf - info_minlights and % texture flag - pre25, increase -limiter default to 25 - worldextent CSG parameter. Extends map geometry limits beyond +/-32768 - Higher resolution image textures to tool texture WAD file And many others. Download: CLICK HERE |