08-30-2026, 11:18 PM
(This post was last modified: 08-30-2026, 11:20 PM by marcudaniel1337.)
These are the latest goldsource compile tools, optimized for bigger, more detailed maps.
Version 1.0
- Ray-traced ambient occlusion with -ao, -aoscale #, -aostats and 6 more compile parameters.
- Percentage-closer filtering for soft shadow edges with -pcf #.
- Bilateral filtering with -blurclamp # to fix light bleeding into shadow edges.
- nohull3, skips clip hull 3 used for crouching and small pushables.
- Studiomodel shadows with 3 shadow modes and -nostudioshadow
- info_portal and info_leaf
- info_minlights and % texture flag
- pre25, increase -limiter default to 25
- worldextent CSG parameter. Extends map geometry limits beyond +/-32768
- Higher resolution image textures to tool texture WAD file
And many others.
Download: CLICK HERE
Version 1.0
- Ray-traced ambient occlusion with -ao, -aoscale #, -aostats and 6 more compile parameters.
- Percentage-closer filtering for soft shadow edges with -pcf #.
- Bilateral filtering with -blurclamp # to fix light bleeding into shadow edges.
- nohull3, skips clip hull 3 used for crouching and small pushables.
- Studiomodel shadows with 3 shadow modes and -nostudioshadow
- info_portal and info_leaf
- info_minlights and % texture flag
- pre25, increase -limiter default to 25
- worldextent CSG parameter. Extends map geometry limits beyond +/-32768
- Higher resolution image textures to tool texture WAD file
And many others.
Download: CLICK HERE

