A curated showcase of my Counter-Strike maps spanning CS 1.6, CS:GO and CS2. Since 2011 I’ve been designing and refining layouts that balance competitive gameplay with atmosphere and visual storytelling. Each map is built with careful attention to flow, balance, and player experience, blending creativity with technical precision to create environments that are both memorable and fun to play.
View My WorkDesigned for CS2 Wingman mode with an Anubis-themed aesthetic and clear layout inspired by CS 1.6. Features a single bombsite, intuitive pathways, balanced cover, and fast rotations for tight, tense rounds.
Designed a fast-paced ancient setting with two well-defined bombsites, winding passages, and open plazas. Features an easy-to-learn structure, balanced cover, and quick rotation routes for dynamic engagements.
Created a tense 1HP arena centered around a single grenade pickup, set within a striking backdrop. Features tight spaces, quick reflex gameplay, and a dramatic environment that enhances the action.
Designed a visually striking map featuring three vertical levels, long sightlines, and an underground train that adds dynamic cover and movement opportunities within the environment.
Designed as an intense, close-quarters battleground built around a single bombsite, with two interconnected level. Featuring a strong, cohesive theme, tight corridors, vertical interplay, and surprise flanking routes encourage fast reactions and coordinated pushes.
Designed as a large, symmetrical battleground with a vibrant colour palette, background structures, and layered main routes connected by sewers.
Developed a high-quality map built to Valve standards, featuring detailed environments, rich lighting, and numerous triggered events and scripted sequences that create an immersive and dynamic gameplay experience.
The Volcano is a high-quality mod featuring a series of interconnected maps, detailed environments, and rich scripted sequences. It combines unique characters, custom entities, dynamic events, and atmospheric sounds and textures.
Designed one of the most popular HLDM maps, featuring three interconnected combat zones: a Crossfire-inspired arena, a fortified bunker complex, and a mountain pass with a moving train that adds dynamic gameplay opportunities.
Get a single archive with all my maps (Source2, Source and GoldSrc).
⬇️ Download .zip45 GoldSrc, 5 Source, 4 Source2